Sisukord:

Lihtne Jukebox: 6 sammu
Lihtne Jukebox: 6 sammu

Video: Lihtne Jukebox: 6 sammu

Video: Lihtne Jukebox: 6 sammu
Video: Конфетка: 1 выпуск 2024, Juuli
Anonim
Lihtne Jukebox
Lihtne Jukebox

Materjalid

1 placa arduino

1 protoplaat

1 potentsiaal

1 zumbador pasivo

2 botooni puentes

1 Pantalla LCD 16X2

1 MDF -plaat (para la caja)

Samm: Armar El Circuito

Armar El Circuito
Armar El Circuito

Utilizando los materiales, se empieza armando el circuit. Eelkõige on soovitatav kasutada LCD -ekraani ja Arduino. Posteriormente, hacer las conexiones para el buzzer y los botones (ver imagen del circuitito).

2. samm: Armar La Caja Utilizando La Cortadora Láser

Armar La Caja Utilizando La Cortadora Láser
Armar La Caja Utilizando La Cortadora Láser

Realizar el modelo del tamaño deseado de la caja con los espacios hechos para los 2 botones, potenciómetro, summer, pantalla y conector. Utilizando la cortadora láser hacer los cortes necesarios. Pegar las partes con silicon líquido (soovituslik) või cola blanca.

3. samm: kaunistamine

Dekoratsioon
Dekoratsioon

Utilizando papel para etiqueta imprimir los diseños que se desea que lleve la rockola, en este caso, se escogió discos de vinilo, notas musicales y franjas.

4. samm: Montar El Circuito En La Caja

Montar El Circuito En La Caja
Montar El Circuito En La Caja
Montar El Circuito En La Caja
Montar El Circuito En La Caja

Primero, con los stickers anteriores decorar la caja. Cargar el código al Arduino (ver paso 5) ja colocar el circuitito dentro de la caja, ajustándolo para que queden los botones, la pantalla LCD ja el conector en los espacios previstos.

Samm: Programación Para Arduino

Programm Para Arduino
Programm Para Arduino

#kaasake

LiquidCrystal LCD (12, 11, 7, 8, 9, 10);

// TROONIDE MÄNG--------------------------------------------- #defineeri NOTE_B0 31 #defineeri NOTE_C1 33 #defineeri NOTE_CS1 35 #defineeri NOTE_D1 37 #defineeri NOTE_DS1 39 #defineeri NOTE_E1 41 #defineeri NOTE_F1 44 #defineeri NOTE_FS1 46 #defineeri NOTE_G1 49 #defineeri NOTE_GS1 52 #defineeri NOTE_B1 62 #defini #defineeri NOTE_C3 131 #defineeri NOTE_CS3 139 #defineeri NOTE_D3 147 #defineeri NOTE_DS3 156 #defineeri NOTE_E3 165 #defineeri NOTE_F3 175 #defineeri NOTE_FS3 185 #defineeri NOTE_G3 196 #defineeri NOTE_GS3 208 #defineeri NOTE_A2 24 NOTE_C4 262 #defineeri NOTE_CS4 277 #defini 0 #defineeri NOTE_AS4 466 #defineeri NOTE_B4 494 #defineeri NOTE_C5 523 #defineeri NOTE_CS5 554 #defineeri NOTE_D5 587 #defineeri NOTE_DS5 622 #defineeri NOTE_E5 659 #defineeri NOTE_F5 698 #defineeri NOTE_FS5 780 #defineeri defineerige NOTE_AS5 932 #defineeri NOTE_B5 988 #defineerige NOTE_C6 1047 #defineerige NOTE_CS6 1109 #defineerige NOTE_D6 1175 #defineerige NOTE_DS6 1245 #defineerige NOTE_E6 1319 #defineerige NOTE_F6 1397 #defineerige NOTE_FS6 1480 #define #definee 1865 #defineeri NOTE_B6 1976 #defineeri NOTE_C7 2093 #defineeri NOTE_CS7 2217 #defineeri NOTE_D7 2349 #defineeri NOTE_DS7 2489 #defineeri NOTE_E7 2637 #defineeri NOTE_F7 2794 #defineeri NOTE_FS7 2960 #defineeri NOTE_G7 3136 # define NOTE_B7 3951 #defineeri NOTE_C8 4186 #defineeri NOTE_CS8 4435 #defineeri NOTE_D8 4699 #defineeri NOTE_DS8 4978 // SWEET CHILD O MINE ------------------------- ---------------- #defineeri NOTE_B0 31 #defineeri NOTE_C1 33 #define EI E_CS1 35 #defineeri NOTE_D1 37 #defini #defineeri NOTE_D2 73 #defineeri NOTE_DS2 78 #defineeri NOTE_E2 82 #defineeri NOTE_F2 87 #defineeri NOTE_FS2 93 #defineeri NOTE_G2 98 #defineeri NOTE_GS2 104 #defineeri NOTE_A2 110 #defineeri NOTE_AS2 117 #defineeri NOTE_B2 123 #defineeri NOTE_D3 147 #defineeri NOTE_DS3 156 #defini #defineeri NOTE_DS4 311 #defineeri NOTE_E4 330 #defineeri NOTE_F4 349 #defineeri NOTE_FS4 370 #defineeri NOTE_G4 392 #defineeri NOTE_GS4 415 #defineeri NOTE_A4 440 #defineeri NOTE_AS4 466 #defineeri NOTE_B4 494 #definee #defineeri N OTE_DS5 622 #defineerida NOTE_E5 659 #defineerida NOTE_F5 698 #defineerima NOTE_FS5 740 #defineerima NOTE_G5 784 #defineerima NOTE_GS5 831 #defineerima NOTE_A5 880 #defineerima NOTE_AS5 932 #defineerima NOTE_B5 988 #defineeerima #defineeri NOTE_E6 1319 #defineeri NOTE_F6 1397 #defineeri NOTE_FS6 1480 #defineeri NOTE_G6 1568 #defineeri NOTE_GS6 1661 #defineeri NOTE_A6 1760 #defineeri NOTE_AS6 1865 #defineeri NOTE_B6 1976 #defineeri NOTE_C7 2093 #defineeri NOTE_E7 2637 #defineerida NOTE_F7 2794 #defineerida NOTE_FS7 2960 #defineerima NOTE_G7 3136 #defineerima NOTE_GS7 3322 #defineerima NOTE_A7 3520 #defineerima NOTE_AS7 3729 #defineerima NOTE_B7 3951 #defineerima EI

// Sweet Child O Mine-Guns N Roses ---------------------------------------- -------------------------------------------------- ------------------------------------ // Märkused int mainRiffD = {NOTE_D4, NOTE_D5, NOTE_A4, NOTE_G4, NOTE_G5, NOTE_A4, NOTE_FS5, NOTE_A4}; int mainRiffE = {NOTE_E4, NOTE_D5, NOTE_A4, NOTE_G4, NOTE_G5, NOTE_A4, NOTE_FS5, NOTE_A4}; int mainRiffG = {NOTE_G4, NOTE_D5, NOTE_A4, NOTE_G4, NOTE_G5, NOTE_A4, NOTE_FS5, NOTE_A4};

int mainRiffDurations = {// d4 d5 a4 g4 g5 g4 fs5 a4 6, 6, 6, 6, 6, 6, 6, 6};

// Sumin int sumin = 4;

// ------------------------------------------------ --------------------------------------- sisekontakt = 0;

void setup () {Serial.begin (9600); pinMode (2, INPUT); pinMode (3, INPUT); pinMode (helisignaal, VÄLJUND); lcd.algus (16, 2);

}

// ------------------------------------------------ -------------------- void SweetChildOMine () {for (int introTwoTimes = 0; introTwoTimes <2; introTwoTimes ++) {for (int dTwice = 0; dTwice <2; dTwice ++) {for (int thisNote = 0; thisNote <8; thisNote ++) {int mainRiffDuration = 1000/mainRiffDurations [thisNote]; toon (sumin, mainRiffD [see märkus], mainRiffDuration); int pauseBetweenNotes = mainRiffDuration * 1.30; delay (pauseBetweenNotes); noTone (helisignaal); }} jaoks (int eTwice = 0; eTwice <2; eTwice ++) {jaoks (int thisNote = 0; thisNote <8; thisNote ++) {int mainRiffDuration = 1000/mainRiffDurations [thisNote]; toon (sumin, mainRiffE [seeMärkus], mainRiffDuration); int pauseBetweenNotes = mainRiffDuration * 1.30; delay (pauseBetweenNotes); noTone (helisignaal); }} jaoks (int gTwice = 0; gTwice <2; gTwice ++) {jaoks (int thisNote = 0; thisNote <8; thisNote ++) {int mainRiffDuration = 1000/mainRiffDurations [thisNote]; toon (sumin, mainRiffG [seeMärkus], mainRiffDuration); int pauseBetweenNotes = mainRiffDuration * 1.30; delay (pauseBetweenNotes); noTone (helisignaal); }} jaoks (int dTwice = 0; dTwice <2; dTwice ++) {jaoks (int thisNote = 0; thisNote <8; thisNote ++) {int mainRiffDuration = 1000/mainRiffDurations [thisNote]; toon (sumin, mainRiffD [see märkus], mainRiffDuration);

int pauseBetweenNotes = mainRiffDuration * 1.30; delay (pauseBetweenNotes); noTone (helisignaal); }}}}

// TROONIDE MÄNG--------------------------------------------- - tühine GameOfThrones () {for (int i = 0; i <4; i ++) {tone (summeri, NOTE_G4); viivitus (500); noTone (helisignaal);

toon (helisignaal, NOTE_C4); viivitus (500); noTone (helisignaal);

toon (helisignaal, NOTE_DS4); viivitus (250); noTone (helisignaal);

toon (helisignaal, NOTE_F4); viivitus (250); noTone (helisignaal); }

jaoks (int i = 0; i <4; i ++) {toon (sumin, NOTE_G4); viivitus (500); noTone (helisignaal);

toon (helisignaal, NOTE_C4); viivitus (500); noTone (helisignaal);

toon (helisignaal, NOTE_E4); viivitus (250); noTone (helisignaal);

toon (helisignaal, NOTE_F4); viivitus (250); noTone (helisignaal);

}

toon (helisignaal, NOTE_G4); viivitus (1500); noTone (helisignaal);

toon (helisignaal, NOTE_C4); viivitus (1500);

// toon (helisignaal, NOTE_E4); viivitus (250);

toon (helisignaal, NOTE_F4); viivitus (250);

// toon (helisignaal, NOTE_G4); viivitus (1000); noTone (helisignaal);

toon (helisignaal, NOTE_C4); viivitus (1000);

toon (helisignaal, NOTE_DS4); viivitus (250); noTone (helisignaal);

toon (helisignaal, NOTE_F4); viivitus (250); noTone (helisignaal); jaoks (int i = 0; i <3; i ++) {toon (helisignaal, NOTE_D4); viivitus (500);

toon (helisignaal, NOTE_G3); viivitus (500); noTone (helisignaal);

toon (helisignaal, NOTE_AS3); viivitus (250); noTone (helisignaal);

toon (helisignaal, NOTE_C4); viivitus (250); noTone (helisignaal);

}

toon (helisignaal, NOTE_D4); viivitus (1500); noTone (helisignaal); toon (helisignaal, NOTE_F4); viivitus (1500); noTone (helisignaal);

toon (helisignaal, NOTE_AS3); viivitus (1000); noTone (helisignaal);

toon (helisignaal, NOTE_DS4); viivitus (250); noTone (helisignaal);

toon (helisignaal, NOTE_D4); viivitus (250); noTone (helisignaal);

toon (helisignaal, NOTE_F4); viivitus (1000); noTone (helisignaal);

toon (helisignaal, NOTE_AS3); viivitus (1000); noTone (helisignaal);

toon (helisignaal, NOTE_DS4); viivitus (250); noTone (helisignaal);

toon (helisignaal, NOTE_D4); viivitus (250); noTone (helisignaal);

toon (helisignaal, NOTE_C4); viivitus (500); noTone (helisignaal);

jaoks (int i = 0; i <3; i ++) {toon (helisignaal, NOTE_GS3); viivitus (250); noTone (helisignaal);

toon (helisignaal, NOTE_AS3); viivitus (250); noTone (helisignaal);

toon (helisignaal, NOTE_C4); viivitus (500); noTone (helisignaal); toon (helisignaal, NOTE_F3); viivitus (500); noTone (helisignaal); }

toon (helisignaal, NOTE_G4); viivitus (1000); noTone (helisignaal);

toon (helisignaal, NOTE_C4); viivitus (1000); noTone (helisignaal);

toon (helisignaal, NOTE_DS4); viivitus (250); noTone (helisignaal);

toon (helisignaal, NOTE_F4); viivitus (250); noTone (helisignaal);

toon (helisignaal, NOTE_G4); viivitus (1000); noTone (helisignaal);

toon (helisignaal, NOTE_C4); viivitus (1000); noTone (helisignaal);

toon (helisignaal, NOTE_DS4); viivitus (250); noTone (helisignaal);

toon (helisignaal, NOTE_F4); viivitus (250); noTone (helisignaal);

toon (helisignaal, NOTE_D4); viivitus (500); noTone (helisignaal);

jaoks (int i = 0; i <4; i ++) {toon (helisignaal, NOTE_G3); viivitus (500); noTone (helisignaal);

toon (helisignaal, NOTE_AS3); viivitus (250); noTone (helisignaal);

toon (helisignaal, NOTE_C4); viivitus (250); noTone (helisignaal);

toon (helisignaal, NOTE_D4); viivitus (500); noTone (helisignaal);

} }

void loop () {{if (digitalRead (2) == HIGH) {if (digitalRead (2) == LOW) {conta ++; Serial.println (sisaldab); lcd.print ("Guns & Roses"); lcd.setCursor (0, 1); lcd.print ("Sweetchild OMine"); SweetChildOMine (); lcd.clear (); // Borra la pantalla delay (100); // Apago la pantalla por 1.5 segundos. viivitus (100); }}}

{if (digitalRead (3) == HIGH) {if (digitalRead (3) == LOW) {conta--; Serial.println (sisaldab); lcd.print ("Troonide mäng"); lcd.setCursor (0, 1); lcd.print ("SaberQ CancionEs"); Troonide mäng(); lcd.clear (); // Borra la pantalla delay (100); // Apago la pantalla por 1.5 segundos.

viivitus (100); }}}

}

Soovitan: